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Application

The set of objects is expanding while we are exploring the application of the objects to implement sound sculpting [3]. Figure 3 illustrates the approach we are taking in mapping human movement parameters to sound parameters. It is our strategy to use shape as a means to relate hand movements to sound variations. Hand movements, shape and sound are all multidimensionally parameterized. We exploit the intuitive relations between shape (of physical objects) and timbre as well as shape and manipulation for the design of a sound editing environment where the user can change the sound by applying shape operations to a virtual object using a shape processor. Shape features are subsequently computed and mapped to sound parameters. Hand features that are computed from the acquired hand shape, hand position and hand orientation data using the above set of objects are mapped to shape parameters of a similar abstraction level. If a shape parameter is specified at a different abstraction level than the parameters of the shape processor, it will need to be translated to the parameter space of the shape processor. A shape processor is an algorithm that computes surface data points from shape parameter values. The simplest shape processor is the identity, i.e. it takes surface data points as shape parameters and outputs the same surface data points. If the hand feature computation and shape parameter translation are also taken as the identity, the positions that represent the hand will also specify the virtual object surface or in other words, the hands are always "touching" the virtual object. A shape feature is computed from surface data points and represents an abstraction of the shape. For shape feature computation we have developed a number of objects. The object plane, discussed also above, computes the plane normal vector from a list of positions. Another type of shape feature computation involves superquadrics, a mathematical method to describe a wide variety of shapes with two parameters specifically related to shape (vertical and horizontal "squareness") and 9 others for size, orientation and position of the virtual object. A superquadric surface is defined by the 3-D vector

Based on [6] we have programmed an superquadric object that fits a superquadric shape to a set of positions. As the fitting process is iterative, it is computationally expensive and as yet too slow (order of 100 ms) for real-time control of timbre. A simpler approach is implemented in a feature computation object ellipsoid which fits only an ellipsoid to the list of positions and computes within real-time. Currently our fitting algorithms do not take into account that the virtual object should be bounded by the hands, so that the virtual object intersects with the hands. Thus, we need to add more constraints. We are further studying 2-D and 3-D Fourier transforms for use as shape features [1]. Figure 4 shows a typical example Max project that allows a user to control FM synthesis parameters using hand movement primitives.

  
Figure 3: Functional diagram of hand movement to sound mapping. Shape is used as a means to relate hand movement features to sound features. The diagram intends to illustrate mapping at a similar abstraction level of hand movement parameters to shape operators and of shape features to sound parameters. The example shows mapping at the feature abstraction level, but mapping at other levels is equally possible. While the hand feature and shape feature concepts appear in this diagram at the highest level of abstraction we are planning to develop other computations that use the features to derive higher abstractions of hand movement and shape.

 

 


Figure 4: Typical example of a Max project using the new Max/FTS objects to compute a fit of the superquadric shape parameters to the list of positions as computed by the geoHand objects. The superquadric shape parameters or features are subsequently sent as messages to the client object which sends them to the OpenInventor 3-D graphics server. The parameters are also mapped to FM synthesis parameters like modulation and envelope and sent to another Max project for good old FM sound synthesis. With reference to figure 3, the character device driver is not visible because it is a subroutine called by the protocol handlers cyberglove and polhemus. Also, in this example we have set the hand feature computation, shape parameter translator and shape processor to the identity operator so that the list of positions generated the geoHand objects are taken as the new surface data points as input for the superquadric shape feature computation. The sound parameter translator and processor are represented as another Max/FTS project, not included in the figure.



NEXT UP PREVIOUS
Next: Summary and Conclusions Up: Empty-handed Gesture Analysis Previous: New Max/FTS objects



Axel Mulder
Mon Aug 4 17:33:42 JST 1997